Computing

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Our Computing curriculum provides a high-quality education that equips pupils with the knowledge and skills to use computational thinking and creativity to understand and shape the world. We aim for children to develop a secure understanding of computational systems, both digital and non-digital, and to apply this knowledge in practical, meaningful contexts. Our approach ensures every child gains the confidence and capability to use technology effectively, safely, and responsibly, preparing them for future learning and life in a digital world.

 

Key Intentions

  • Develop enthusiasm, confidence and enjoyment when using a variety of technology.
  • Use ICT to select, find and use information
  • Apply hardware and software to creative and appropriate uses of information;
  • Use ICT skills to develop children's language and communication skills;
  • Explore children’s attitudes towards ICT and its value to them and society in general.

 

Implementation

  • The National Curriculum for science is taught to all year groups.
  • A clear progression in knowledge, skills and vocabulary is taught throughout the school starting at Early Years through to year 6 to ensure connections are clear, coverage is met and the sequence builds on skills as children progress through school.
  • Sequencing of lessons allows for children to connect previously taught knowledge from across the curriculum to new learning in order to help make connections and understand new learning.
  • Trio Time is used to retrieve and reinforce previously taught knowledge in order to consolidate prior learning, this is discussed verbally at the start of computing lessons.
  • Teachers assess and adapt teaching for all groups of learners, specifically providing extra targeted support and challenge for SEND, pupil premium and our most vulnerable children.
  • Planning for creative and innovative activities that ensures consistency in teaching, excitement and challenge for all.
  • Providing access to resources which aid in the acquisition of skills and knowledge through the use of PurpleMash and curriculum planning. 
  • Providing access to the hardware (computers, tablets and programmable equipment) and software that they need to develop knowledge and skills of digital systems and their applications
  • Providing wider curriculum links and opportunities for the safe use of digital systems.
  • Use more practical activities not involving information technology to introduce difficult concepts or practise/assess certain skills.

 

Impact

  • Make outstanding progress in computing and enjoy participating in the subject.
  • Talk confidently about computing and their learning
  • Will be confident users of technology, able to use it to accomplish a wide variety of goals, both at home and in school.
  • Have a secure and comprehensive knowledge of the implications of technology and digital systems.
  • Learn through first-hand experience about the different types of information technology and its potential uses.
  • Understand the potential risks associated with the use of information technology and how to deal with these risks in a safe and secure fashion.
  • Feel happy, safe and comfortable in using different software and hardware for a variety of purposes.
 
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Files
Computing Teach Computing Teacher Guide KS1.pdf .pdf
Computing Teach Computing Teacher Guide KS2.pdf .pdf